Wednesday, March 26, 2008

Presentation Poster

TOUCH...obsess



This is the final presentation video I have produced. The project was aimed at experimenting with how to convert human motions into three dimentional constructs. For me, it soon became an obsession of the properties of this surface.

Tuesday, March 4, 2008

Sectional Study Project 1c



This is the most recent version




A section is essentially a study of the contour lines of an object. It is an attempt to understand the edges of an object or the undulations on the surface of an object. 

These videos are showing a series of thin lines being projected on to the surface of an object.






Second Attempt of Project 1_b

In this animation the object, the camera and the light are all animated. Their motion stops in that order as well.







Tuesday, February 26, 2008

Frame vs. Object

I decided to look at the relationship between a frame and an object as that of two planets orbitting around one another. (Or of a sun and a planet) One exerts a gravitational pull on the other and therefore has an effect on its path. In this case the frame is the small planet revolving around the model which is the sun. The various undulations and folds on the surface of the model changes the force attraction or the repulsion on the frame.

 

Contemporary Techniques in Architecture

-The future is undecided, is unbound by its past and is accretive-

After reading the article Contemporary Techniques in Architecture – a discussion by Ali Rahim on contemporary architectural techniques, a strong image formed in my mind. A thin aluminum plate is placed on a site. Various forces that are present on the site would bend the aluminum plate in different directions. For example predominant winds on the site would stretch the plate in one direction, while the flow of traffic along the site pulls the plate in a different direction. This would cause the thickness of the plate to vary at certain areas and thus even become transparent.

This seems to be the contemporary technique being described in the article. The final result of this method could vary depending on the initial form of the operand object. Therefore based on the initial input we would be able to generate an infinite number of unique solutions to a design problem.

The flexibility of this process is also fascinating. By carefully choosing the forces that operate on the object, we could generate an architecture that is purely functional or formal.

However I would like to question one aspect of this method. It appears that for the purpose of this process, the past, the present and the future have to be clearly distinct. In fact the future is merely a product of the past and the present and therefore cannot be predicted beforehand. Then is this not a purely linear process? I have always been advised about the importance of recursion in architectural process - situations where the future might actually influence the present. Where does the recursive process come into play in this method?
This article also reminds me of a video I have experienced a few weeks ago... Let me know what you think. 



Nurbz modeling in FormZ

After connecting the dots on sketchUp, I was able to import the lines in to FromZ and drape a thin surface over the lines. I found that depending on the modeling tool I used (ie. nurbz or loft etc.) the final result would vary from one another. Here are some of the models I created.   





This was the final model I picked